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Lights & Coloramp Configuration

During character setup, a dedicated Light Direction_<Character> object is created in your scene collection.

  1. Locate Light Direction_<Character> in the Outliner panel.
  2. Open the Item Transform panel in Object Properties.
  3. Adjust the Rotation values (XYZ Euler) to rotate the light vector:
    • Rotation Z: Rotates the sun angle horizontally around the character.
    • Rotation Y: Adjusts the horizontal tilt of the light across the character.
    • Rotation X: Adjusts the vertical pitch of the shadow line.
Adjusting Light Direction object rotation in Outliner for Zenless Zone Zero

2. Kythera Shader: Character Settings (Item Panel)

Section titled “2. Kythera Shader: Character Settings (Item Panel)”

When using Kythera’s Shader, select your character and open the Item tab in the 3D Viewport sidebar (N key) to access real-time shader controls.

Choose from preset lighting environments or switch to Custom mode:

  • Default: Standard game look.
  • Sunrise: Soft morning light with pastel shadows.
  • Day: Crisp daytime illumination.
  • Sunset: Warm golden hour tones.
  • Night: Dim moonlight palette.
  • Rainy: Diffuse overcast lighting.
  • Custom: Unlocks granular control over tints, shadows, and rim light.
Kythera Shader Lighting Mode presets in Zenless Zone Zero

When set to Custom, you can fine-tune:

  • Ambient: Base ambient color tone.
  • Lit Tint / Lit Brightness: Direct illumination color and brightness intensity.
  • Shadow Tint / Shadow Intensity: Cel-shadow color tint and darkness depth.
  • Fake SSS Intensity: Adjusts the soft Subsurface Scattering (SSS) falloff simulation across skin and fabric.
Shading and Tints settings in Character Settings for ZZZ

Customize the edge highlight effect around your character:

  • Enable Rim Light: Toggles the rim lighting effect.
  • Color: Tint of the rim light glow.
  • Coverage: How far the rim light extends across the mesh silhouettes.
  • Brightness: Overall intensity of the rim light.
  • Left / Right & Up / Down: Fine positional vectors to shift the highlight direction.

When using the Legacy Shader, a 3D control board is generated in your viewport as a separate rig object.

3D Lighting and control board in viewport for ZZZ Legacy Shader Light control panel armature rig structure in Blender
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