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Lights & Coloramp Configuration

During character setup, a dedicated Light Direction_<Character> object is created in your scene collection.

  1. Locate Light Direction_<Character> in the Outliner panel.
  2. Open the Item Transform panel in Object Properties.
  3. Adjust the Rotation values (XYZ Euler) to rotate the light vector:
    • Rotation Z: Rotates the sun angle horizontally around the character.
    • Rotation Y: Adjusts the horizontal tilt of the light across the character.
    • Rotation X: Adjusts the vertical pitch of the shadow line.
Adjusting Light Direction object rotation in Outliner for Zenless Zone Zero

2. Interactive 3D Lighting & Control Panel

Section titled “2. Interactive 3D Lighting & Control Panel”

Every setup includes a 3D control board generated in your viewport, allowing real-time adjustment of ZZZ shader parameters without digging into node trees.

3D Lighting and control board in viewport for ZZZLight control panel armature rig structure in Blender
  • Ambient: Color wheel controlling unshaded base ambient lighting brightness and tint.
  • Sharp Lit: Color wheel controlling lit region tones for sharp cel shading.
  • Sharp Shadow: Color wheel controlling cel-shadow region tones.
  • Rim Lit: Color wheel controlling rim light highlight color and intensity.
  • Rim Shadow: Color wheel controlling rim light shadow tones.
  • Rim X: Slider controlling horizontal rim light placement and vector offset.
  • Rim Y: Slider controlling vertical rim light placement and vector offset.
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