Lights & Coloramp Configuration
1. Controlling Light & Shadow Direction
Section titled “1. Controlling Light & Shadow Direction”During character setup, a dedicated Light Direction_<Character> object is created in your scene collection.
- Locate
Light Direction_<Character>in the Outliner panel. - Open the Item Transform panel in Object Properties.
- Adjust the Rotation values (XYZ Euler) to rotate the light vector:
- Rotation Z: Rotates the sun angle horizontally around the character.
- Rotation Y: Adjusts the horizontal tilt of the light across the character.
- Rotation X: Adjusts the vertical pitch of the shadow line.
2. Interactive 3D Lighting & Control Panel
Section titled “2. Interactive 3D Lighting & Control Panel”Every setup includes a 3D control board generated in your viewport, allowing real-time adjustment of ZZZ shader parameters without digging into node trees.

Lighting Controls
Section titled “Lighting Controls”- Ambient: Color wheel controlling unshaded base ambient lighting brightness and tint.
- Sharp Lit: Color wheel controlling lit region tones for sharp cel shading.
- Sharp Shadow: Color wheel controlling cel-shadow region tones.
- Rim Lit: Color wheel controlling rim light highlight color and intensity.
- Rim Shadow: Color wheel controlling rim light shadow tones.
- Rim X: Slider controlling horizontal rim light placement and vector offset.
- Rim Y: Slider controlling vertical rim light placement and vector offset.
