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Lights & Coloramp Configuration

During character setup, a dedicated Light Direction_<Character> object is created in your scene collection.

  1. Locate Light Direction_<Character> in the Outliner panel (e.g. Light Direction_March7th).
  2. Open the Item Transform panel in Object Properties.
  3. Adjust the Rotation values (XYZ Euler) to rotate the light vector:
    • Rotation Z: Rotates the sun angle horizontally around the character.
    • Rotation Y: Adjusts the horizontal tilt of the light across the character.
    • Rotation X: Adjusts the vertical pitch of the shadow line.
Adjusting Light Direction object rotation in Outliner for Honkai: Star Rail

2. Ambient Lighting & Global Properties Customization

Section titled “2. Ambient Lighting & Global Properties Customization”

To customize the color tint, ambient lighting, and cel-shaded tones of the StellarToon Shader:

  1. Select your character object and open the Shader Editor.
  2. Locate the Global Properties node group and double-click it to enter into the node tree.
Global Properties node in Shader Editor
  1. Inside the node group, scroll to the bottom section where the coloring and ambient light options are located:
    • Tint Lit / Custom Ambient Color: Controls the ambient light base tint and lighting color scheme.
    • Coloramp & Shadows: Manages color ramps and gradient falloffs for cel-shaded areas.
Coloring and ambient light options at the bottom of the Global Properties node
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