Lights & Coloramp Configuration
1. Controlling Light & Shadow Direction
Section titled “1. Controlling Light & Shadow Direction”During character setup, a dedicated Light Direction_<Character> object is created in your scene collection.
- Locate
Light Direction_<Character>in the Outliner panel (e.g.Light Direction_March7th). - Open the Item Transform panel in Object Properties.
- Adjust the Rotation values (XYZ Euler) to rotate the light vector:
- Rotation Z: Rotates the sun angle horizontally around the character.
- Rotation Y: Adjusts the horizontal tilt of the light across the character.
- Rotation X: Adjusts the vertical pitch of the shadow line.
2. Ambient Lighting & Global Properties Customization
Section titled “2. Ambient Lighting & Global Properties Customization”To customize the color tint, ambient lighting, and cel-shaded tones of the StellarToon Shader:
- Select your character object and open the Shader Editor.
- Locate the Global Properties node group and double-click it to enter into the node tree.
- Inside the node group, scroll to the bottom section where the coloring and ambient light options are located:
- Tint Lit / Custom Ambient Color: Controls the ambient light base tint and lighting color scheme.
- Coloramp & Shadows: Manages color ramps and gradient falloffs for cel-shaded areas.

