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Arknights: Endfield Character Setup

  1. Press N in the 3D Viewport to open the sidebar.
  2. Navigate to the Character Setup Wizard tab.
  3. In the Game drop-down menu, select Arknights: Endfield.
Arknights: Endfield Setup Wizard N-Panel (v3.7.1)

You can set up your model in one click using Run Entire Setup or step-by-step via Old Setup.

  1. (Optional) Under Setup Settings, enable Hair & Clothes Physics to add dynamic physics to the hair and clothing. Enable Disable Rigging to skip rig generation and import materials + outlines only.
  2. Click Run Entire Setup (or Set Up Character under Old Setup).
  3. A file browser window will appear. Navigate to your character folder containing the .fbx model (chr_XXXX_name_uimodel.fbx, e.g. chr_0032_lizhiyan_uimodel.fbx), the Materials subfolder, and textures.
  4. Click Select Character Folder.
Blender File View selecting Arknights: Endfield character model folder

When running the setup, the add-on executes the following automated steps for Arknights: Endfield:

  • Set Up Character: Imports the .fbx mesh, cleans vertex groups, and standardizes bone hierarchies.
  • Set Up Materials: Replaces default Blender materials with custom Arknights: Endfield PBRToon shader nodes (Arknights: Endfield_PBRToonBase, BaseFace, BaseHair), binding body, cloth, face, hair, iris, and alpha materials.
  • Setup Outlines: Applies inverted-hull outline modifiers (Dots Stroke) to all character meshes for crisp line art rendering.
  • Rig Character: Configures the Rigify armature, the Isaac Face Rig adaptation for Endfield, and the head driver system.
  • Setup Compositor Nodes: Configures the compositing node tree for real-time head shadow rendering.
  • Finish Setup: Switches Color Management to Standard to preserve raw texture color accuracy.
Arknights: Endfield character imported into 3D scene (Setup completed successfully)

To view the PBRToon shaders and real-time head shadow compositing in the viewport:

  1. Open the Viewport Shading menu (top right of the 3D Viewport).
  2. Under Lighting, enable Scene Lights and Scene World.
  3. Under Compositor, set the dropdown mode to Always (or Camera).
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