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Lights & Coloramp Configuration

During character setup, a dedicated Light Direction_<Character> object is created in your scene collection.

  1. Locate Light Direction_<Character> in the Outliner panel (e.g. Light Direction_Charlotte).
  2. Open the Item Transform panel in Object Properties.
  3. Adjust the Rotation values (XYZ Euler) to rotate the light vector:
    • Rotation Z: Rotates the sun angle horizontally around the character.
    • Rotation Y: Adjusts the horizontal tilt of the light across the character.
    • Rotation X: Adjusts the vertical pitch of the shadow line.
Adjusting Light Direction object rotation in Outliner and Item transform

Select your character mesh or armature and press N in the 3D Viewport. Open the Item tab to access the Character Settings panel, allowing real-time adjustments without digging into the Shader Editor:

Character Settings panel for Genshin Impact in the Item tab
  • Lighting Presets: Quickly toggle between environmental lighting presets (Default, Sunrise, Day, Sunset, Night, Rainy).
  • Custom Mode: Selecting the Custom mode reveals a custom color palette subpanel to manually fine-tune individual channels: Ambient, Sharp Lit, Soft Lit, Sharp Shadow, Soft Shadow, Rim Lit, and Rim Shadow.
  • Toggle Fresnel: Checkbox to toggle the outer rim glow effect on or off.
  • Fresnel Color: Color selector to customize the rim glow tint.
  • Fresnel Power: Slider 0..1 (inverted). At 0 it sets Fresnel Power to 10, at 1 it sets it to 0.
  • Fresnel Scaler: Slider 0..1. At 0 it sets Fresnel Scaler to 1, at 1 it sets it to 10.
  • Shadow Position: Slider to calibrate the shadow threshold and placement across the character.
  • Catch Shadows: Enable this option to cast more self-shadows across the character’s own mesh.
  • Day / Night: Slider controlling the balance and transition between daytime and nighttime lighting.
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