Lights & Coloramp Configuration
1. Controlling Light & Shadow Direction
Section titled “1. Controlling Light & Shadow Direction”During character setup, a dedicated Light Direction_<Character> object is created in your scene collection.
- Locate
Light Direction_<Character>in the Outliner panel (e.g.Light Direction_Charlotte). - Open the Item Transform panel in Object Properties.
- Adjust the Rotation values (XYZ Euler) to rotate the light vector:
- Rotation Z: Rotates the sun angle horizontally around the character.
- Rotation Y: Adjusts the horizontal tilt of the light across the character.
- Rotation X: Adjusts the vertical pitch of the shadow line.
2. Interactive 3D Lighting & Coloramp Panel
Section titled “2. Interactive 3D Lighting & Coloramp Panel”Every setup includes a 3D control board generated behind or beside your character in the viewport, allowing real-time adjustment of Festivity shader parameters without digging into node trees.
Lighting Controls
Section titled “Lighting Controls”- Soft Lit & Soft Shadow: Color wheels controlling soft gradient transition tones.
- Sharp Lit & Sharp Shadow: Color wheels controlling sharp anime cel-shadow boundaries.
- Ambient: Adjusts unshaded base ambient brightness and tint.
- Rim Lit & Rim Shadow: Controls rim light highlights and edge shadow intensity.
- Shadow Offset: Slider controlling global shadow threshold placement across the character body.
Fresnel Controls
Section titled “Fresnel Controls”- Fresnel Toggle: Switch on/off the outer rim glow effect.
- Fresnel Color: Color wheel for custom rim glow tinting.
- Fresnel Size: Slider controlling edge falloff thickness.
To enable fresnel, select the object, go to the Shader Editor, then locate the Global Properties node and double-click to enter it:
Then enable it by setting Use Fresnel to 1:
You can change the color and intensity from the Fresnel Color in the light panel, adjusting its intensity with Fresnel Power.
