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Lights & Coloramp Configuration

During character setup, a dedicated Light Direction_<Character> object is created in your scene collection.

  1. Locate Light Direction_<Character> in the Outliner panel.
  2. Open the Item Transform panel in Object Properties.
  3. Adjust the Rotation values (XYZ Euler) to rotate the light vector:
    • Rotation Z: Rotates the sun angle horizontally around the character.
    • Rotation Y: Adjusts the horizontal tilt of the light across the character.
    • Rotation X: Adjusts the vertical pitch of the shadow line.
Adjusting Light Direction object rotation in Outliner for Wuthering Waves

Select your character mesh or armature and press N in the 3D Viewport. Open the Item tab to access the Character Settings panel, providing real-time controls without having to manually edit shader node trees:

  • Animate Mode: Temporarily swaps complex toon shaders for lightweight materials to ensure smooth viewport animation playback.
  • Lighting Mode: Switch between built-in ambient lighting presets or choose Custom to tune individual color channels.
  • Blush: Adjusts the intensity of the character’s facial blush texture.
  • Toggle Resonator Star: Toggles the visibility/animation driver for the character’s Resonator star emblem.
  • Use Fresnel: Enables the fresnel rim effect on the shader.
  • Alpha Transparency: Easily toggle transparency on alpha materials (such as transparent veils, cloth lace, and hair ribbons) between blended transparency and solid rendering.
  • Outlines: Switch between Default and Custom outline colors, and adjust Outline Thickness.
Character Settings panel for Wuthering Waves

You can select from several curated lighting preset modes:

  • Default: Original game lighting baseline.
  • Sunrise: Warm, soft morning glow with soft blue-purple shadow tints.
  • Day: Crisp, balanced daylight illumination.
  • Sunset: Golden-hour tones with warm amber highlights and rich shadows.
  • Night: Dim cool moonlight tones.
  • Rainy: Overcast, diffused atmospheric shading.
  • Custom: Unlocks granular control over Ambient, Light, Shadow, and Rim color swatches.
Wuthering Waves Lighting Mode preset dropdown Fresnel Options and Custom Outline Colors in Wuthering Waves Character Settings
  • Use Fresnel: Enable it to reveal the Fresnel Options subpanel (Fresnel Color, Fresnel Scale, Fresnel Strength).
  • Outlines: Set to Custom to reveal Custom Outline Colors (Outline Color 1 / 2) plus Outline Thickness.

When Lighting Mode is set to Custom, the Custom Colors subpanel appears to let you fine-tune each channel of the Gustling Waters shader:

  • Ambient: Controls the unshaded base ambient illumination color.
  • Light: Color tint applied to fully lit regions.
  • Shadow: Tone applied to shaded/occluded regions.
  • Rim: Color of the specular rim light highlight.
Custom mode panel showing Custom Colors palette, Toggle Resonator Star, and Alpha Transparency
  • Toggle Resonator Star: One-click button to toggle the visibility and animation driver for the character’s Resonator star emblem.
  • Alpha Transparency: Checkbox to toggle transparency on alpha-based materials (such as transparent veils, cloth lace, and hair ribbons) between blended transparency and solid rendering.

For smooth and lag-free viewport animation playback, click Enable Animate Mode in the Character Settings panel. This temporarily swaps complex toon shader trees with lightweight low-overhead materials while you animate, and you can switch back with one click when preparing your final render.

Enable Animate Mode in Wuthering Waves Character Settings
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