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Neverness to Everness Rigging & Bone Collections

1. 3D Facial Expression Control Panel & Rigging

Section titled “1. 3D Facial Expression Control Panel & Rigging”

A dedicated facial rig control board will be added coming soon. For now, you can select the face mesh and use the shape keys manually.

NTE character armature and control widgets in Blender

Neverness to Everness armatures are organized into structured groups within the Bone Collections tab to streamline posing and animation workflows.

Armature Properties Bone Collections panel for NTE character
  • Face & Eye Controls: Eyebrow, eye, eyelid, pupil, and facial controllers.
  • Torso & Spine: Spine, chest, neck, and head FK/IK handles.
  • Arms & Hands: Left and right arm chains with individual IK target pins and finger bone controls.
  • Legs & Feet: Left and right leg chains with foot roll and knee target controls.
  • Secondary / Cloth & Hair: Secondary dynamic bones for skirts, jackets, ribbons, and hair strands.
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