Neverness to Everness Rigging & Bone Collections
1. 3D Facial Expression Control Panel & Rigging
Section titled “1. 3D Facial Expression Control Panel & Rigging”A dedicated facial rig control board will be added coming soon. For now, you can select the face mesh and use the shape keys manually.
2. Bone Collections & Armature Hierarchy
Section titled “2. Bone Collections & Armature Hierarchy”Neverness to Everness armatures are organized into structured groups within the Bone Collections tab to streamline posing and animation workflows.
Bone Groups Overview
Section titled “Bone Groups Overview”- Face & Eye Controls: Eyebrow, eye, eyelid, pupil, and facial controllers.
- Torso & Spine: Spine, chest, neck, and head FK/IK handles.
- Arms & Hands: Left and right arm chains with individual IK target pins and finger bone controls.
- Legs & Feet: Left and right leg chains with foot roll and knee target controls.
- Secondary / Cloth & Hair: Secondary dynamic bones for skirts, jackets, ribbons, and hair strands.
