Neverness to Everness Rigging & Bone Collections
1. 3D Facial Expression Control Panel
Section titled “1. 3D Facial Expression Control Panel”Upon importing and setting up an NTE character, the add-on configures the integrated NTE Face Rig (adapted from Jideeh’s facial control architecture) with direct on-face controls and expression sliders:
- Eyebrow & Eyelid Controls: Direct widgets positioned over the face for precise posing of eyebrows and blinking.
- Pupil & Eye Tracking: Dedicated gaze widgets and dynamic drivers.
- Mouth & Lip Phonemes: Controllers for mouth opening, smiles, frowns, and speech phonemes.
2. Body Rigging & Armature Structure
Section titled “2. Body Rigging & Armature Structure”The body rig leverages Rigify standard controllers for full IK/FK posing and dynamic Hair & Clothes physics with Damped Track constraints.
3. Bone Collections & Armature Hierarchy
Section titled “3. Bone Collections & Armature Hierarchy”Neverness to Everness armatures are organized into structured groups within the Bone Collections tab (Blender 5.2+) to streamline posing and animation workflows.
Bone Groups Overview
Section titled “Bone Groups Overview”- Face: Eyebrow, eye, eyelid, pupil, and mouth controllers.
- Torso & Spine: Spine, chest, neck, and head FK/IK handles.
- Arms & Hands: Left and right arm chains with individual IK target pins and finger bone controls.
- Legs & Feet: Left and right leg chains with foot roll and knee target controls.
- Hair & Clothes: Secondary dynamic bones for skirts, jackets, ribbons, and hair strands.
- Lighting: Vector gizmos and lighting controllers.
