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Neverness to Everness Rigging & Bone Collections

Upon importing and setting up an NTE character, the add-on configures the integrated NTE Face Rig (adapted from Jideeh’s facial control architecture) with direct on-face controls and expression sliders:

  • Eyebrow & Eyelid Controls: Direct widgets positioned over the face for precise posing of eyebrows and blinking.
  • Pupil & Eye Tracking: Dedicated gaze widgets and dynamic drivers.
  • Mouth & Lip Phonemes: Controllers for mouth opening, smiles, frowns, and speech phonemes.
NTE 3D Facial Rig control board and widgets

The body rig leverages Rigify standard controllers for full IK/FK posing and dynamic Hair & Clothes physics with Damped Track constraints.

NTE character armature and control widgets in Blender

Neverness to Everness armatures are organized into structured groups within the Bone Collections tab (Blender 5.2+) to streamline posing and animation workflows.

Armature Properties Bone Collections panel for NTE character
  • Face: Eyebrow, eye, eyelid, pupil, and mouth controllers.
  • Torso & Spine: Spine, chest, neck, and head FK/IK handles.
  • Arms & Hands: Left and right arm chains with individual IK target pins and finger bone controls.
  • Legs & Feet: Left and right leg chains with foot roll and knee target controls.
  • Hair & Clothes: Secondary dynamic bones for skirts, jackets, ribbons, and hair strands.
  • Lighting: Vector gizmos and lighting controllers.
Chibi Mascot