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Arknights: Endfield Rigging & Bone Collections

Upon importing and rigging an Arknights: Endfield character, the add-on builds the adapted Isaac Face Rig with direct on-face manipulation widgets:

  • Eyebrow & Eyelid Controls: Direct widgets positioned over the face for precise posing of eyebrows and blinking.
  • Pupil & Eye Tracking: Dedicated gaze widgets and dynamic drivers.
  • Mouth & Lip Phonemes: Controllers for mouth opening, smiles, frowns, and speech phonemes.
Arknights: Endfield 3D Facial Rig control widgets

The add-on automatically generates a dynamic physics rig using Blender’s native Damped Track constraints:

  1. Enable Hair & Clothes Physics in the Setup Settings before running the setup (or apply it afterwards via the Character Settings panel > Apply Physics).
  2. Adjust the Hair and Clothes influence sliders in the N-panel to customize the responsiveness and damping strength of the dynamic secondary motion.

Character armatures are organized into structured groups within the Bone Collections / Rig Layers tab (Blender 5.2+), making it easy to isolate and animate specific body parts.

Rig Layers panel for Arknights: Endfield character (Face, Torso IK/FK, Fingers, Arm IK/FK, Leg IK/FK, Hair, Clothes)
  • Face (Primary / Secondary): Eyebrow, eye, eyelid, pupil, nose, and mouth controllers.
  • Torso (IK / FK): Spine, chest, neck, and head handles.
  • Arm.L / Arm.R (IK & FK): Left and right arm chains with individual IK target pins.
  • Leg.L / Leg.R (IK & FK): Left and right leg chains with foot roll and knee target controls.
  • Fingers (Detail): Hand and finger bone controllers.
  • Hair / Clothes / Cage / Other: Dynamic secondary bones for hair strands, coats, and accessories.
  • Lighting / Tweaks / Pivots & Pins / Offsets / Weapon: Utility and weapon control layers.
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