Utilities
Jideeh’s Camera
Section titled “Jideeh’s Camera”How to use
Section titled “How to use”- Yellow L corners / AIM: Is scaleable. The camera tracks this widget to aim. If scaled, the FOV will be adjusted.
- Orange Circle / FOCUS: Controls the depth of field — where to or how near/far the camera should focus.
- Purple Circle / PIVOT: Controls where the camera should orbit.
- Curved Yellow Line / FREQ: Controls the frequency of your shake.
- Vertical Yellow Slider / SHAKE_Y: Controls the shake intensity of Y axis.
- Horizontal Yellow Slider / SHAKE_X: Controls the shake intensity of X axis.
- The one with the F widget / DOF: A toggle to depth of field.
- ROOT: Master Controller of the camera.
- CAM (behind the camera): Acts like a camera stabilizer. You can move the camera without changing where it’s aiming.
Reference Video
Section titled “Reference Video”Eye Through Hair
Section titled “Eye Through Hair”Makes the character’s eyes and eyebrows visible through the hair geometry.
Automatic:
Section titled “Automatic:”How to control opacity:
Section titled “How to control opacity:”Manual
Section titled “Manual”For those who need to set it up manually or want to understand how the Shader to RGB and AOV passes work step by step:
Tutorials & Guides
Section titled “Tutorials & Guides”Hair & Cloth Physics (Damped Track)
Section titled “Hair & Cloth Physics (Damped Track)”Thanks to this video, the hair & cloth physics system was implemented for this add-on.
