Skip to content

Utilities

  • Yellow L corners / AIM: Is scaleable. The camera tracks this widget to aim. If scaled, the FOV will be adjusted.
  • Orange Circle / FOCUS: Controls the depth of field — where to or how near/far the camera should focus.
  • Purple Circle / PIVOT: Controls where the camera should orbit.
  • Curved Yellow Line / FREQ: Controls the frequency of your shake.
  • Vertical Yellow Slider / SHAKE_Y: Controls the shake intensity of Y axis.
  • Horizontal Yellow Slider / SHAKE_X: Controls the shake intensity of X axis.
  • The one with the F widget / DOF: A toggle to depth of field.
  • ROOT: Master Controller of the camera.
  • CAM (behind the camera): Acts like a camera stabilizer. You can move the camera without changing where it’s aiming.

Makes the character’s eyes and eyebrows visible through the hair geometry.

For those who need to set it up manually or want to understand how the Shader to RGB and AOV passes work step by step:


Thanks to this video, the hair & cloth physics system was implemented for this add-on.

Chibi Mascot